They build these out in a modular way, with assets being added to a library that can the be used across many stations as part of their procedural generation, hand crafted additions or set dressing. Space Stations are getting more diverse and interesting. Procedural Space Station Locations Evolved Inside Star Citizen: Station to Station | 3.5 Ep. RSI Subscribers can actually currently purchase a Valkyrie until the 17th of June, they should go back on sale a couple of times this year AND may even be available to buy and rent in game VERY soon as 3.6 adds rentable ships to the PU as well as mixing up what ships we can buy or at least adding to them. This makes the ship extremely versatile now for mission running and a whole heap of other uses and I suspect we will see them much more commonly around the game. I personally was not too bothered about the Valkyrie’s “Cargo” situation originally, I suspected they might do something like this to fix it as it didn’t really make sense to leave that space just for a vehicle. And is an example of CI shifting balance and responding appropriately I think anyway to community requests. This is pretty cool, the Valkyrie will have a cargo grid as potentially will some other ships that didn’t have them before. We’re also planning to take a look at a variety of other ships to determine if there are more opportunities to make a similar change by adding similar cargo grids to spaces that make sense.” Since the Valkyrie’s design is not dedicated to hauling freight, its cargo grid technology will be relatively basic – it will not have the functionality to stack cargo layers high, but Valkyrie operators will now nevertheless have the option to choose to use the cargo grid to either secure cargo or embark a vehicle. By comparison, cargo not secured to a cargo grid is at risk of causing damage, to the surroundings or the cargo itself, and must also be manually stowed and placed as it isn’t connected to the cargo grid-kiosk interfaces.įinally, the moment many of you have been hoping for, in Star Citizen Alpha 3.6 we will be adding a cargo grid to the Anvil Valkyrie, occupying the same space as the vehicle storage. Cargo grids make carrying cargo much more convenient and practical, as they not only secure the cargo, but they also allow you to use kiosk terminals to load your ship. For all vehicles, there will be no physical limitation against carrying cargo other than the basic need for a space to place it. We spent some time thinking about how this could impact game balance and feel we have landed in a sweet spot that will excite many of you Valk pilots out there.įirst, let’s start by talking about the differences between cargo stored via cargo grid vs. unsecured cargo and desire for the Anvil Valkyrie to carry cargo. We’ve received a lot of feedback requesting clarification surrounding secured vs. Fans of the popular space-themed MMO role-playing game EVE Online have frequently claimed that the long-awaited video game Star Citizen was borrowing heavily from the earlier franchise, if not outright ripping-off aspects.CIG’s Zyloh posted a thread on Spectrum Anvil Valkyrie Cargo Update The argument found new ammunition this week, when EVE Online fans noticed a striking resemblance between the Drake Vulture - a new unique ship for use in Star Citizen's solo-player mode, which costs $140 - and EVE Online's Venture. This is only the latest of many controversies involving the content created for Star Citizen. The ultimate goal of the design team, under legendary game designer Chris Roberts, was to craft a space simulation that allowed for multiple forms of gameplay. The finished game would have solo and multiplayer modes, allowing players to explore the galaxy, manage resources, establish trade routes, and fight other players in a first-person-shooter, not to mention engage in ship-to-ship combat and play through a cinematic adventure game akin to Roberts' Wing Commander series. Many have decried the game as being too ambitious at best and some have accused Roberts of running a scam, delaying Star Citizen's release date as he continues to raise millions of dollars from fans paying in advance for special privileges, in-game money, and rare ships to be used once the game finally comes out. Related: Why A Player Spent $30,000 on Star CitizenĮurogamer reported on the controversy, which quickly led to pot-shots being fired by fans of both franchises. Star Citizen players contend that the resemblance is an unfortunate coincidence, pointing to spaceships from other science-fiction franchises boasting a similar look. EVE Online players contend the similarity goes far beyond the basic design and points out the similarity between the ship's names.
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